In collaboration with Get Growing Games and Frederik Svinth, I have been involved in developing concepts for game ideas and designed the packaging and game content for 9 conversation games. The task of the conversation games is to create spaces where people can meet and be together and get closer to each other. The games speak into a time and everyday life where analog longing and detox are desired by people. In terms of design, the overall wish from Get Growing Games has been that the games should help to invite the users with dialogue, reflection and interaction. The products will be released on the market at www.snakspil.dk initially in a series of 9 games.
Hverdagen combines deep and cozy topics for a talk about life. The game contains 55 playing cards, where 10 of the cards are a topic/question card. Hverdagen comes out in a series of 3 snak-games with three different main topics. The design and illustration of the game box reflects an ordinary everyday life abstractly.
Nærvær combines deep and cozy topics for a talk about life. The game contains 55 playing cards, where 10 of the cards are a topic/question cards. Nærvær comes out in a series of 3 snak-games with three different main topics. The design and illustration of the game box reflects the presence, which in its finest form can be electric when you meet it or miss it.
Tanker is a snak-spil that combines deep and cozy topics for a talk about life. The game contains 55 playing cards, where 10 of the cards are a topic/question cards. Tanker comes out in a series of 3 snak-games with three different main topics. The design and illustration of the game box reflects how it can feel to have crowds of thoughts in an attempt to reflect the thoughtful scientists of the past.
Spørg is a game with conversation cards and questions that provide meaningful conversations and fun what the fuck moments. Each playing card has two questions, one cozy and one that is a little deeper, so you decide which way the conversation should go. It brings crazy, surprising and meaningful experiences, where you constantly go to new places together. The design reflects sound waves that meet a mouth that indirectly offers a lot of questions
Lyt is a conversation game that creates a present as well as a magical experience together, where you will feel seen, known and heard. It gives the players a wonderful way to give others the best they have: namely their attention. In the design, I have chosen to focus on exactly what we are listening with and reflected the sense of listening through sound waves.
Venner is a game that helps you and your friends get to know each other even better. It all starts with a pile of cards with crazy messages and crazy illustrations, and from here, the games can take off in all directions. It takes self-awareness and courage to tell each other what is on your mind. Remember that. The game contains 52 collages that I developed and designed. The collages the purpose is help the players to create dialogue, reflection, interaction and be openminded.
The game debat is funny and really stupid. It is a debate game that is entertaining, deeply wrong and meaningful. The design is developed to invite to an exciting debate, where there must be room for everyone.
ELSK is a card game that contains 110 questions which invites the players to have a meaningful conversation together. The card game can be used to talk about love between friends or family. The design has been developed with a focus on the soft values, and speaks into a dreamy universe, where keeping the conversation going through life is an art in every relationship.
A date is good when the conversation is valuable. Date is a card game that contains 54 questions that help the
conversation get started without it getting awkward. The design provide the feelers of a dreamy universe where emotions
and thoughts can be learned and explored.
In collaboration with Frederik Svinth, I have developed concepts and developed ideas on the game's form, content and expression. Since then, I have been responsible as graphic designer on the project and developed the identity, design and expression for the 9 cardgames.
The games can be expected for sale at www.snakspil.dk this December, 2020.